Rodrigo Rego

Board game designer

Superstore 3000 Space Cowboys - 2024

In Superstore 3000, each player builds their own mall by placing shop tiles and acquiring clients. Attend their needs to collect the unique attraction tiles that will make your building turn and twist in bizarre ways, like a good mall of the future.

I've always liked tile laying games with odd shapes. In Superstore, I wanted to make a game full of very irregular tiles.

The theme of a futuristic tower was a perfect match, and so I took a page out of the 90s game SIMTower to create a game in which you're growing a building and you must attend to the locomotion needs of your many lazy clients.

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